Now talking about bad points: They are still an emergent project, with "only" 77 games on the platform. Being Simutrans such a niche game, I don't believe we will never have the need for more. Paid tiers increment those numbers, and add non interesting things (for us) such as metrics. The free tier offer 1 million requests per day and 10TB bandwith per month, which is much more than what we need for Simutrans. Now talking about costs, it's of course actually free (surprisingly to me). Also C++ version needed is 14 (static) or 17 (header), I don't know if this can be a problem for some developers:īut if/when that is done, this sounds like a good idea, specially since only an email is needed for authentication (or Steam, or GOG, or whatever) However, the SDK which we would need for integration has one apparent problem I see: support for Linux (Q4 2021) and Mac (2022) is still in the works. Mod.io is a cross-platform solution to mod management, including hosting and providing an REST API to make use of the service anywhere. However, when investigating about this, I stumbled upon a seemingly superior solution: On the other hand, this could be a side-effect of the current workshop uploader barely working, as this review points out: Since I uploaded the paksets a year ago, only 2 itemsmaps have been submitted. Of the 45 items uploaded over 5 years, 10 of them are old paksets uploaded by me and Hayden. * And it is specially bad considering how underused the current Workshop is among creators. (*What if they stop supporting anonymous login?) Probability of this is very, very low, but not impossible either. It's Valve platform, not ours, and they could change their mind about it.This left out any creator not willing to use Steam, which is a really bad thing.* It's mandatory the use of a Steam account and the Steam client to upload addons.We could *theoretically* implement a similar solution that works for any platform Simutrans runs on. ![]() Note that this still need SteamCMD to work - and I suspect that's how steamworkshopdownloader.io works: it's just a server running SteamCMD. For example, this webpage:Īnd I even found a software written in Python: ![]() ![]() * Expanding on this, I've found tools to do so.
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